Past
Born january -83. In the early years I used to draw comics (and level design concepts) on pieces of paper with colourful pencils.
Growing up, I moved from comics to writing short stories. I played games on both Sega Mega Drive (Genesis) and PC and dreamed about designing my own games.
I have always created imaginary worlds and all that goes with it - maps, characters, art, short stories and even concepts for games set in those worlds.
I studied web design, learned some basic programming and spent three years as a Front End Developer. I got experience on collaborate with programmers, as well as working in a team towards deadlines.
I lead smaller projects, made design specifications for online communities, created the visual design and layouted complex web pages, always working towards the needs of the end user and the requirement of the product owner.
I'm a graduated Game Designer from Futuregames Academy, Berghs School of Communication in Stockholm, Sweden.
In addition to various cources in practical and theory game/level/interaction design I spent a 7 months placement (trainee/internship) as QA tester and game designer at Fatshark AB, working on Lead and Gold - Gangs of the Wild West and Bionic Commando:Rearmed 2.
Future
Even though I favour RTS and RPGs as a gamer, I don't limit myself to these genres as a designer. All game mechanics and game systems are interresting and all kind of games appeals to me. I consider myself a systems and low level game designer, adapting well to the framework of high level game design.
I have learned the basics of the UDK (Unreal Developpment Kit), Unity3D, and I am currently using the Starcraft II Galaxy Editor on a daily basis and create maps for official tournaments.
The latter months I have been working and studying mostly from home and I miss collaborating creatively in a team.
Contact
E-mail: august.sonnergren(at)futuregames.se
Tel: +46 (0)737609542
MSN Messenger: agge_s(at)hotmail.com
LinkedIn Profile
Playing
Starcraft II, Star Wars: The Old Republic, Path of Exile Beta, Magic the Gathering (analogue game)
Reading
Character Development and Storytelling for Games by Lee Sheldon, and re-reading A Feast for Crows by George R.R. Martin



